duckstation opengl vs vulkan. OpenGL and Vulkan are both APIs (Application Programming Interfaces) used to develop and render 2D and 3D graphics applications. duckstation opengl vs vulkan

 
 OpenGL and Vulkan are both APIs (Application Programming Interfaces) used to develop and render 2D and 3D graphics applicationsduckstation opengl vs vulkan x any time soon

You’ll especially notice this on games with lots of shaders – such as. DuckStation is one of the better PlayStation emulators on Android. Based on what I've seen troubleshooting the software, the latest update broke Vulkan support for the Steam Deck's side of Duckstation. Read the full article. In general this is the best profile to use. The software is written in C++17, and follows the CppCoreGuidlines and FOSS Best Practices. Wrappers. Duckstation is a complete PSX emulator that uses a myriad of features to compete with other top emulation programs. If you’re using an AMD GPU, you definitely opt to tick Vulkan. For example, Dolphin is consistently faster on DX11 on my Laptop with a GTX 960M compared to Vulkan. What is the best 3D API (OpenGL, DirectX 12, or Vulkan)? What are the pros and cons of each? - Quora. Activity is a relative number indicating how actively a project is being developed. yml. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64) Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering; Upscaling, texture filtering, and true colour (24-bit) in hardware renderersTry changing the graphics renderer from OpenGL to Vulkan, for one. Since Vulkan makes a distinction between the primary/secondary level of the command buffer and the queues where that CB can be sent, it is possible in Vulkan to have secondary command buffers that execute on compute or copy-only queues. This week, Basemark’s Basemark GPU benchmark has landed on our doorsteps, a multi-platform, multi-API tool that can give us yet another way to look at our hardware. That microstutter would give me an aneurysm. github/ISSUE_TEMPLATE/bug_report. Wrappers are most common for proprietary interfaces that are either. Vulkan: It is a low-overhead, cross-platform 3D graphics and computes API that provides high-efficiency, predictable performance. Here’s the Vulkan API in a hundred words or less: It’s a low-overhead, close-to-metal API for 3D graphics and compute applications. 7. An Android version has been started, but is not yet feature complete. At the top, choose a time range. Slump through Duckstation, the Steam Deck predicted 7:30 hours of battery life at around 60% brightness. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. I don't know why this happens. It's available for windows, linux, macOS, android and, surprisingly, the Xbox one. Activity is a relative number indicating how actively a project is being developed. 1-1. Many. Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering; Upscaling, texture filtering,. IMO, this is the main reason to use wgpu, besides the fact that wgpu supports more backends than just Vulkan (DX11/12 on Windows, OpenGL on Linux, and Metal on Mac). g. 4,430. Vulkan is better in most circumstances when you can enable it and the emulator has it worked out well enough. You will be fine either way, as long as your video card supports Vulkan. You should try to make it work, it's worth it. 85Warning: This type of video takes a lot of time, for both recording and editing. “It performs better than OpenGL in a lot of cases on similar. Mario Strikers: Battle League. DuckStation has a lot more options including support for Software Renderer, Open GL/D3D/Vulkan, PGXP, a better interface, and of course the fact that it's actively developed is an additional plus. Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. Activity is a relative number indicating how actively a project is being developed. At 1080 resolution the GTX 980ti. bin I dont have any . The ExecuteBundle function can only be called on a direct command. OpenGL is a mule. I’ve found that DX11 tends to be more consistent, but gets noticeably lower frames, where Vulkan gets much higher frames, but it’s FAR buggier. Assuming all other APIs are off the table, BGFX would be a good pick to have maximum platform support. OpenGL also it as long as both devices are the same model (SLI for NVIDIA and Crossfire for AMD). 0 4GB GDDR5. • 25 days ago. Upscaling, texture filtering, and true colour (24-bit) in hardware. Switching to Vulkan fixes the problem but increasing resolution doesn't seem to do anything. At least though. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64) Hardware (D3D11, OpenGL, Vulkan) and software renderingDuckStation includes hardware rendering (OpenGL, Vulkan and D3D11), upscaling and 24-bit color and a 64-bit dynarec. The ExecuteBundle function can only be called on a direct. This is possible thanks to the PGXP feature that improves geometry and texture accuracy. 3): Jon LeechI updated the DuckStation emulator on my Retroid Pocket 3 Plus. The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. DuckStation features a fully-featured frontend built using Qt, as well as a fullscreen/TV UI based on Dear ImGui. D3D12: 67-116 fps on title screen, 76-85 in-game. If you want to learn more about this, check the link to the. These developers didn't anticipate that 3Dfx would run out of money trying to compete with NVIDIA's offering, and in 2000 NVIDIA bought them for their IP assets. Outros recursos incluem: ; Recompilador de CPU/JIT (x86-64, armv7/AArch32 e AArch64). There was a texture workshop on the Discord last I was there. 2-3. I was wrong about this! Refer to Stenzek's reply first. 1/OpenGL ES 3. Since Vulkan makes a distinction between the primary/secondary level of the command buffer and the queues where that CB can be sent, it is possible in Vulkan to have secondary command buffers that execute on compute or copy-only queues. 1): Chris Frazier Editor (versions 1. lithium. The source code is published under the MIT License. Anyway, this was a simple question about enabling bilinear filtering (a very basic feature), hope you guys understand. Direct3D is only interesting for Intel users. - Nesse vídeo mostro um comparativo de desempenho das APIs OpenGL e Vulkan no emulador Ryujinx 1. ⇒ OpenGL OpenGL, Vulkan Vulkan. Vulkan is more to make dev's lives easier than for the players. Performance comparison. Both APIs have their own set of pros and. The closest thing Vulkan has to an OpenGL context is a Vulkan logical device ( VkDevice ). xKynOx posted. I tried going into settings and hacks but couldn't find anything to improve performance. 106. , GL can't interact with D3D11). Studio Director & Global Head of Prod. If you want emulation under one program, I recommend Retroarch with Beetle PSX HW and Mupen64Plus-Next cores for the respective systems. OpenGL 3. Vulkan – for the most part – does handle Switch emulation on Deck remarkably better than OpenGL. The CPU core speeds vary from 2. Unlike Vulkan, which is designed to be hardware-agnostic, DirectX is tailored specifically for the hardware found on most PCs, including graphics cards from. DuckStation. OpenGL has been borrowing stuff from Vulkan/Direct X12/Metal such as persistent memory mapping and minimal attribute layout control so it could have an edge here. Nearly all the fancy techniques you can use in Vulkan are possible in GL too, you just have to dive into the deep end (which is still shallower than Vulkan). Mario Strikers: Battle League. 2. Being a web dev don't know if I could do this myself but the author of Duckstation did a quite nice port for MacOS using that framework. $ sudo apt install nvidia-graphics-drivers-396 nvidia-settings vulkan vulkan-utils. lithium. DuckStation is an simulator/emulator of the Sony PlayStation(TM) / PSX / PS1 console, focusing on playability, speed, and long-term maintainability. Try Vulkan if you're having issues. Once in Documents, click DuckStation . DuckStation is a PS1 Emulator aiming for the best accuracy and game support. Via RetroArch menu: ┣ 📁 RetroArch Menu. 1-dev. Trophy Points: 122. DuckStation is choice one for me. Many games have some slowdowns at 4x internal resolution, but run pretty well at 2x. Vulkan is a low-level low-overhead, cross-platform API and open standard for 3D graphics and computing. I also like that it can detect which controller should be dualshock and which should be analog and set that for me. parallel-n64. eventually more information will be needed. The minimum is averaging from 1 second. I thought Duckstation had that. Mario Galaxy 2. Software renderer internal resolution upscaling, implemented by simias;The first option shows the Renderer you can use on Duckstation. Not too sure what that's about. Super Smash Bros. As kraut said, it's okay to switch to check to see if the other is better. Stars - the number of stars that a project has on GitHub. I've done matching android builds for Quest 2 with both Vulkan and OpenGLES3, and for some reason the performance on Vulkan is utterly abysmal. DuckStation features a fully-featured frontend built using Qt (pictured), as well as a simplified frontend based on SDL and Dear ImGui. ago Vulkan runs on Windows, Linux, Android and even MacOS and iOS (via MoltenVK) so it is very portable. ago. 2, Vulkan. El desarrollo del emulador de Playstation 2 «PCSX2» comenzó hace ya mas de 15 años, aunque a día de hoy sigue recibiendo mejoras por parte de la comunidad. This often happens with configurations where one has automatic updates. So I'm using retroarch on my windows laptop (i3-8th gen with 8gb of ram) and I'm trying to set up the ps1 emulation. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64) Hardware (D3D11, OpenGL, Vulkan) and software renderingDirectX is a proprietary graphics API developed by Microsoft for use on the Windows operating system. And most Intel integrated GPUs have better. It supports the Vulkan graphics API, upscaling to 4K, and even upscaling to 8K. What happened? I wonder if the negative ratings were from dissapointed 64 bit users. DuckStation supports cue, iso, img, ecm, mds, chd, and unencrypted PBP game images. . The emulators are also available in the Flatpak store. The reason for this is simple: they are not intended to. OpenGL¶ Dolphin's OpenGL renderer can be used by setting RetroArch's video driver to gl. Learn about the KHR_VK_maintainance1 extension and see how AnKi is flipping. With more recent hardware you can (and want to) use DirectX 11, OpenGL 4, OpenGL ES 3. OpenGL has a bunch of outdated legacy tech that developers have to unnecessarily sail through to make the graphics, Vulkan is modern. . Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announced the latest updates to Vulkan, the cross-platform 3D graphics API and its ecosystem. Since you're using Launchbox, you can use the --appendconfig CLI switch to add a config. Whereas CUDA uses the graphics card for a co-processor, OpenCL will pass off the information entirely, using the graphics card more as a separate general purpose peer processor. OpenGL does tend to perform better afaik, but DX11 is better if you are GPU limited. * OpenGL accuracy is 10 times better than Dx. Notable features are: PBP and CHD support, software renderer resolution upscaling, Vulkan and OpenGL renderers, high-resolution texture replacement, and dynamic recompilers for increased performance由于我的微星测试软件录屏忘记开帧率和最低帧这些细致选项,但之前是开了的,所以我综合我游戏内反复自己对比来说说自己的感受 针对20系列N卡来说,vulkan和DX12各有优势,vulkan现在版本的最高帧数比dx12高,但是帧率比dx12低,最低帧比dx12高,所以有些场. I have everything done the games are all in . First, it may be. After the upgrade, the OpenGL driver stopped working, and it displayed the error…Duckstation dont have 1+ second of audio delay like epsxe Turning down the audio latency to low will make it run less smoother. If you're looking for standalone emulators, duckstation covers PSX and simple64 covers N64. Welcome to r/emulators, please make sure you read the pinned post Emulators 101 before posting a problem, you should know, EPSX, ZNES, etc. Vulkan – for the most part – does handle Switch emulation on Deck remarkably better than OpenGL. like the game name and market region, revision. These are the reasons a swap chain in Vulkan is treated as an extension: it provides render targets (buffers or images like FBOs in OpenGL) that integrates with OS specific code. Duckstation utilizes modern rendering techniques and offers advanced features like texture filtering and upscaling. ago. It's not only somewhat slower but also broken visually for most games. asked Nov 20, 2016 at 11:47 cor3ntin 876 1 7 9 In my experience, OpenCL is only slower than CUDA on NVidia cards. The initial version of OpenGL was released in 1992, whereas Vulkan’s first version was released in 2016. These are built from one or more "physical devices" (representing actual GPUs), and they provide the interface for interacting with the rendering system. It meant to be run on multiple platforms including linux, bsd, windows, mac, embedded systems, consoles, phones, multiple generations of chips cards, combining multiple type of renderings from multiple era, starting from like 1993, includes every luggage and baggage of the past like glbegin. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. Yeah. Not wanting to have to write this, and wanting to support as many people as possible without being constrained by early OpenGL semantics (due to people stuck on OSX) is the main. The reason I use D3D12 instead of Vulkan, ist because - driver support, especially on Intel, is way better on D3D12 - runs better on older Nvidia hardware (maybe also a driver issue) - HLSL shader just work - I could port to UWP and run on XBox potentially (they support only D3D11 currently)I haven't used this emulator in a while but in Yuzu's " Project Hades " a lot of things changed in the graphic department so as of now, which api backend is the best choice for me in the latest version of Yuzu, OpenGL or Vulkan ? This is my system specs: [CPU]: Intel Core i7-4790K 4. However you probably don't need to worry about the deprecation of OpenGL as there are plenty amount of old devices even only supports GLES 2. Alternatively, Vulkan is to OpenGL as. DuckStation. If you're looking for standalone emulators, duckstation covers PSX and simple64 covers N64. Vulkan is a new clean-sheet graphics API -- in the same way that OpenGL, Apple's Metal, and Microsoft's DirectX/Direct3D are graphics APIs. 1. high degree of compatibility2. The majority. This is the lag caused by the modern displays/televisions/monitors (due to the nature of the digital technology). 2. 1. Vulkan is the newest abd a more advanced graphics api designed for multiplatform devices. So in Vulkan a swap chain must also depend on the OS your application is written for. You can see the results on YouTube. Join the discord server! I’m starting as a graphics programmer… and I soon figure out that I need a graphics API to. 0 compatibility support), OpenGL 3. github/ISSUE_TEMPLATE":{"items":[{"name":"bug_report. KrtekJim. There also some audio crackling and popping sound with this setting. Duckstation is generally faster and compatibility between the two is roughly similar. Or at least, computers with a less capable CPU. OpenGL is considered an ageing graphics API, with buggy and slow drivers, and performance bottlenecks. RAM: 16GB. 1 or OpenGL 4. [color=#000080]I'm not sure whether his results can be truly absolute or not. g. EmuDeck), you should contact the packager for support, we have no control over it. OpenGL uses a single state-machine, which means that every host instruction is sequential, making it less feasible to run on multiple threads. w) / 2. Vulkan and DirectX might be a little more complex than OpenGL but build upon the same basic concepts. Use vulkan driver for this two emulator. Now, install your drivers and Vulkan. Here's a DuckStation guide for those who are unfamiliar with the emulator. Vulkan is very verbose in comparison to OpenGL so for very small and simple applications you can still use OpenGL. GL is the most compatible. (12-05-2018, 01:50 AM) extherian Wrote: I've been told before that OpenGL is slightly more accurate for certain edge cases than DirectX 11, but I'm stuck with DirectX 11 since I have an Nvidia GPU and want to use Ubershaders (presumably they're still broken on other backends). If you want emulation under one program, I recommend Retroarch with Beetle PSX HW and Mupen64Plus-Next cores for the respective systems. i experienced a lot of screen frozen, not the game is frozen. Download DuckStation. Has three hardware renderers: OpenGL, Vulkan, and. • 25 days ago. Some things to consider: Set the Graphics Backend to OpenGL. A tag already exists with the provided branch name. OpenGL yang kita kenal selama ini ternyata pada awalnya didesain untuk single-core cpu, alias cpu ber-inti tunggal. * DX11 would be a bit faster if you're GPU limited. 42K views 1 year ago. The emulators are also available in the Flatpak store. For hardware-rendered cores (Dreamcast or N64, for example), you need to use the same driver as their renderer, as they can't pass their framebuffer to a context created with another driver (e. 0. The Vulkan API is under constant development, with an ever-growing pool of extensions to solve problems and add valuable new features. Su última versión, Vulkan 1. Please let me know in the comments! OpenGL is the most stable option, Vulkan the most efficient. September 28, 2022 11:05 PM. DuckStation Git (2023/11/23) is compiled. Specifically, Vulkan 1. If you want emulation under one program, I recommend Retroarch with Beetle PSX HW and Mupen64Plus-Next cores for the respective systems. It may have Compute Shaders, but they're limited in functionality. It came out in February, 2016. 또한 PCSX2에서 가장 난해한 벽중 하나였던 Vulkan과 DirectX 12를 지원하게 됐다. I can confidently say after testing that the new Vulkan backend has significantly higher compatibility than the existing backends. To delete everything, select All time. ePSXe worked, but I couldn't get my controller working on it. DuckStation is free, open-source, and has a lot of modern emulation features and fixes. The following cores are compatible with both (some of them might work better with a peculiar driver depending on your gpu though), so they’ll try to use your current driver : duckstation. How does Vulkan stack up to OpenGL ES 3. In my case, I have a laptop with a Nvidia GT 840M and my average framerate is slightly higher in OpenGL but Vulkan has more stable framerate. 1% are a better representations of a software's performance smoothness. DX12 has awful documentation (if you can even call that documentation). DuckStation features a fully-featured frontend built using Qt, as well as a fullscreen/TV UI based on Dear ImGui. 1/OpenGL ES 3. Hey guys I didn't know that Aethersx2 could do this, Backwards compatibility is real. Sometimes referred to as. ) and OpenGL, but a few days ago the devs were given help by Stenzek: developer of the latest and greatest PSX emulator. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64) Hardware (D3D11, OpenGL, Vulkan) and software rendering DuckStation includes hardware rendering (OpenGL, Vulkan and D3D11), upscaling and 24-bit color and a 64-bit dynarec. Vulkan CS's, like OpenGL's CS's, are intended to be used for one thing: to support graphics operations. Switch to Vulkan instead, which has way fewer bugs, or switch to Swanstation core, which should work better, too. txt","path":"src/frontend-common/CMakeLists. Vulkan is basically a follow-on to OpenGL. OpenGL with GLFW isn't too hard to learn with tutorials I think. A Brief Overview of the Vulkan API. If you encounter problems with other. GPU. Visual C++ Redistributable Runtimes All-in-One (Windows 7-11) [MSVC++] [MSVC++ installer] dl, unzip, run . At least though Vulkan is still showing much more promise. Its basically a ps1. Why in the world is Android the main focus for Vulkan ,what a silly idea. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64). EmulationStation Desktop Edition (ES-DE) v2. Due to its lack of support for Vulkan, the only option on this laptop for hardware-based rendering on Windows in the past was Beetle PSX HW with OpenGL driver. The Duckstation core runs great. Something went wrong. OpenGL is mainly for really old PCs like over a decade. An Android version has been started, but is not yet feature complete. Then, in 2017 posts like this appear, claiming that. a GPU capable of OpenGL 3. ┃ ┣ 📁 Core options. Nvidia has solid OpenGL drivers. 1% and 0. AMD cards especially used to excel at. It also has multi-GPU support. ago. There are surely a lot more differences when comparing these APIs further, so here’s my list of. I recently commented in a post about the PS1 emulator I use. Try it out. 99. OpenGL: 68-104 fps on title screen, 71-82 in-game. . imo , i would recreate the Vulkan part so the. The difference is immense. My Duckstation Emulator settings are listed below. I have two friends with the issue on both Vulkan and OpenGL. 超强PS模拟器 DuckStation 运行《格兰蒂亚》. 5. Black the same setting's runs perfectly . O DuckStation possui uma interface totalmente funcional construída usando Qt, bem como uma interface de tela cheia/TV baseada no Dear ImGui. However, Vulkan uses objects instead, allowing for multi-thread support. Hardware or GPU rendering is, as you guessed using the graphical processing unit (aka Video Card) to render an image. 25. Performance and may vary on which. Last. For triple-A games, it seems like an obvious choice to support Vulkan vs OpenGL. An Android version has been started, but is not yet feature complete. I wrote a simple OpenGL program which merely renders a cube from an angle. r/EmulationOnAndroid. Whenever I switch to Vulkan the recompilation of all shaders, even on a barebones scene, takes too long compared to DX. It is primarily used for developing games and other graphics-intensive applications. Thank you. Since ePSXe added support for most PCSX-R exclusive plugins with 2. I believe there's still MoltenGL if you want to stick with OPENGL but unfortunately is for OpenGL ES 2. After reaching a certain point in the game, it gets stuck at a constant 15 fps when. However, OpenGL can still be used for applications where performance isn’t an issue. Just got my RP3+ in the mail! I immediately jumped into some Playstation but noticed some frame dips at 3x resolution. I have stand alone Duckstation on Xbox tho. By LM Kurniawan / April 26, 2023. • 5 yr. OpenGL and Vulkan are both APIs (Application Programming Interfaces) used to develop and render 2D and 3D graphics applications. also, can you describe your PC like the example below? o. GPU capable of OpenGL 3. Software rendering is usually used as a fallback when there is no (suitable) GPU available. The emulators are also available in the Flatpak store. DirectX 11 (D3D11) gaming benchmark looks at the FPS of AMD & NVIDIA GPUs. 3. The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of. If you want a more accurate core, Beetle PSX (software) is the best option. See here for a guide from the app developer specific to the Odin. Learn how to change more cookie settings in Chrome. • 25 days ago. "BGFX abstracts rendering APIs, Vulkan and OpenGL are rendering APIs. 2023/11/22: Screen rotation issues fixed, game compatibility improvements. OpenGL is on life support, it's a fallback. Vulkan vs OpenGL : r/DolphinEmulator - RedditDo you want to know how the two graphics APIs affect the performance and compatibility of Dolphin, the popular GameCube and Wii emulator? Join the discussion with other users who share their experiences and opinions on Vulkan and OpenGL, and learn about the advantages and disadvantages of each. D3D11: 65-117 fps on title screen, 46-83 in-game. Use OpenGL for Hybrid mode. It also does not support . However, one advantage of Vulkan was, higher performance. I’ve found much greater success using dx11, but you could try both and see. Vulkan is a modern cross-platform 3D graphics API designed to minimize abstraction between device graphics hardware and your game. . It is. 01011001 Banned. Emulator []. Using an Nvidia GPU, Vulkan or DX11 would be your best bet, with Vulkan being used to get maximum CPU performance. I do not really mind that I cannot use Vulkan, but there are also notifications that say "an extension required to run the OpenGL bridge is not supported on Intel (R) Iris (R) Xe Graphics". I can't. They tend to overengineer things, e. I actually will switch between the two based on where I’m at because sometimes one just works so much better in certain areas. The two API choices for an Android mobile developer are either OpenGL ES or Vulkan, so it is a useful exercise to start by comparing the two APIs to see where the major differences lie. It makes geometry vertices have a real depth value, which can be used for stereoscopic 3D. OpenGL vs Vulkan. DuckStation features a fully-featured frontend built using Qt (pictured), as well as a simplified frontend based on SDL and Dear ImGui. The problems with RetroArch is not a Duckstation thing, the mGBA developer also dropped support for his libretro core from how hostile the current lead has been to everyone, and the there are probably 10 more on that has done the same. Ultimate. My previous HD620 does not. If you want emulation under one program, I recommend Retroarch with Beetle PSX HW and Mupen64Plus-Next cores for the respective systems. Even with all the enhancements disabled. With the OpenGL results, the performance between Windows 10 and AMDGPU-PRO on Linux were close to the same. Kirby and the Forgotten Land. Yuzu Support. Intel Graphics supports a wide range of APIs. It offers better performance (If properly done) and more control and more verbosity. Vulkan의 기초 기반이 AMD의 맨틀 API 인 것도 있지만 무엇보다 OpenGL 의 최적화가 바닥을 가는 AMD에서 그나마 엔비디아에 가장 근접한 성능을 낼 수 있기 때문이다. Recommendations will be given on when to consider supporting both APIs versus one or. I have only tried ePSXe on a x86 PC but I think that Duckstation is superior, the interface is better, the features are better, the save system, the cheats system, etc. Nowdays all emulator devs begun incorporating vulkan api which is good since it is much lighter on the harware itself and. 8. Vulkan – for the most part – does handle Switch emulation on Deck remarkably better than OpenGL. Vulkan itself runs on Windows, Linux, Android, Nintendo Switch and Google Stadia. The goal is to be as accurate as possible while. 1GHz upto 4GHz at times confirming the point above. The PlayStation 2 emulator primarily used OpenGL in. It's a performance benefit :) I noticed better visuals in ppsspp with vulkan and it's not a very demanding emulator so you can use vulkan, plus you got a powerful chip. Allows you to internally upscale the resolution 4. Vulkan is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs.